You can test it by creating/editing a map using the map editor and putting a Pandora box that gives about 150.000 experience next to your starting hero. For Earth and Air a Barbarian hero is probably the best choice. Some Might Heroes have high chances to learn Earth, some have high chances for Fire. Chances are that the Magic school skill offered will not be the one you want, but a Might hero can have 2 Magics as secondary skills. Every hero will be offered a chance to learn a Magic school skill (Earth, Air, Fire or Water magic) when he advance to level 4 or sooner, and at every 4-th level after that or sooner. In other words, a might hero, no matter how low chances has to learn Wisdom, will learn it unless you keep rejecting this skill.Ģ. Every hero will be offered a chance to learn Wisdom when he advance to level 6 or sooner, and at every 6-th level after that or sooner. It's my opinion, and you are not the only one who disagrees with me.Ībout a Might hero getting Wisdom and the Magic school skills, I already said on the first page, but I'll mention it again, because I think it's important:ġ. I'm just saying that, as an ultimate killing machine (a high level hero that has all 8 secondary skills), a Might hero is better than a Magic hero, because I like more Attack and Defense and the seconday skills he gets. In fact at least half the games I play with Might heroes turn out this way I'm not saying Magic heroes are crap, they are very good especially on the first weeks or even months (small and medium maps). I have played so many games that turned out to be a long, boring churn because my Might hero did not get Wisdom, earth magic, air magic, or Dimension Door/Fly. I still have much more fun playing magic heroes (Necromancers in particular) even if mathematically I am wrong. Or, if you say it’s easy to obtain this, than I hope you also agree that Recanter’s Cloak (prevents casting of level 3 and higher spells in combat) or Orb of Inhibition (no spells allowed) are even easier to obtain. Regarding the Armor of the Damned, it would be fair that both heroes had this particular set. Anyway, in this case he would have only 500 magic points, not 600-1300 as you said.
A custom multiplayer map, with the 2 heroes mentioned above, and the same armies, played by 2 human players would be even better.Ī hero with 20 20 35 25 skills is better than one with 20 20 30 30, but Thant is a Necromancer and they have the same chance to level up Power Spell and Knowledge, so a 10 points difference between them is perhaps a litttle too much.
I could make an Archangels vs Ghost Dragons, but then everybody would have said that off course AA will crush the Ghost Dragons.Ī good comparison would be between armies of the same type, Undead vs Undead in your case. SkeleTony: I used the 30 Archangels vs 30 Archangels because I wanted to illustrate the high damage bonus that a Might hero has without having the creatures’ skills affecting the results. The Magic heroes are very effective in the beginning of the game, and in time they are less and less competitive. In the first weeks Magic Heroes with specialities like Chain Lightining and Meteor Shower have the upper hand. Take in account that even that I said the Might hero will have 200 spell points (from 20 Knowledge), his real Knowledge is something between 10 and 15, the difference coming from: Visiting map special buildings (Gardens of Revelations, School of Magics and so on), artifacts, visiting a Tower town. I t is quite easy to level up attack and defense to ridiculous levels even for Magic heroes." Ridiculous levels to me are 20 or more. I also responded to a SkeleTony's post, in which he said: "I seldom find Might Heroes to be really any better than Magic heroes. What about small maps? What if the heroes fought in the 2nd week? I assumed the heroes were high level because we are talking about the best 8 secondary skills a hero can have and that means the hero is high level. Like you would see on large maps after many turns. When I see these kinds of analysis they always seem to assume high level heroes with large armies. Artki: > Might hero will have 200 spell points.